Archives des actualités
Historique des actualités
Trouvez ici les actualités précédentes triées par ordre antéchronologique.
-
-
- Écoles de jeux vidéo: l’avis d’Audrey Leprince (The Game Bakers)4 novembre 2019"Audrey Leprince est cofondatrice et présidente du studio The Game Bakers, célèbre pour son jeu Fury. Son école préférée est le Cnam-Enjmin, à Angoulême."
-
Du 30 octobre au 3 novembre - Paris Expo
Paris Games Week30 octobre 20193 novembre 2019La Paris Games Week est un salon grand public réunissant chaque année l’ensemble de l’écosystème du jeu vidéo pour partager les nouveautés du secteur avec les joueurs.L’édition 2018 a rassemblé 316 000 visiteurs et 188 exposants. -
-
-
Le Cnam - Université de Poitiers - CNRS - ÉESI
Accord-cadre de coopération de recherche "création, images et interactions numériques"24 septembre 2019 -
Accueil de 4 étudiant·e·s étranger·ère·s
Le master du Cnam-Enjmin, un master international !9 septembre 2019 -
Festival coréen Busan Indie Connect 2019 (BIC Festival)
Prix « excellence in art » pour Aurore !5 septembre 20198 septembre 2019 -
Dernière session de recrutement le 29 août
Devenez ingénieur·e en médias numériques29 août 2019Formez-vous aux métiers de la simulation et de l'interaction numérique ! -
-
-
-
BIG Festival - Brazil's Independent Games Festival
Best Game for Kids pour It's Paper Guy!1 juillet 2019 -
-
Partenariat avec le Cologne Game Lab
Rencontres franco-allemandes des formations supérieures artistiques27 juin 201928 juin 2019 -
Mastère Spécialisé® IDE - Rentrée 2019
Session de recrutement spéciale programmeur·e25 juin 20192 juillet 2019 -
session 4
Mooc - Introduction aux technologies des medias interactifs24 juin 201930 novembre 2019Les innovations des médias numériques se succèdent à un rythme effréné. Le cours propose de faire un tour d'horizon et des principes sous-jacents, parfois plus anciens qu'il n'y paraît. Basé sur les enseignements du Cnam et de l’Enjmin (BAC+3 à master spécialisé), ce cours s'organise autour de six mots-clés : numérisation, interaction, synthèse, augmentation, lire et jouer. Dans ces six parties de durées égales, nous alternerons les aspects théoriques et la pratique, avec des aperçus historiques -
-
-
-
-
-
-
Soirées Nomades de la Fondation Cartier pour l'art contemporain
Architect à la Fondation Cartier2 mai 2019 -
-
-
-
IGF 2019
It's Paper Guy! finaliste dans la catégorie du meilleur jeu étudiant !20 mars 2019It's Paper Guy! finaliste de l'Award du meilleur jeu étudiant de l'Independent Games Festival (IGF) ! -
-
Appel à projets
Processus d'accélération19 mars 2019La Compagnie des Martingales, in partnership with SpielFabrique, Cnam-Enjmin, Ubisoft Blue Byte with the support of the New Aquitaine Region, the NRW Region, the OFAJ and Pictanovo offers to three young companies, designing innovative video games and located in the Nouvelle Aquitaine region, a program to support their development. -
L-Game / Forum du jeu vidéo et des arts numériques
Le jeu Pile Up, développé par Seed by Seed a reçu le trophée « Best Indie Game ».16 mars 201917 mars 2019 -
-
Festival international des jeux de Cannes
SURFACE présenté aux professionnels et au grand public !20 février 2019 -
Facial animation and real-time production
CAULKIN Steven Dr20 décembre 2018This lecture will discuss the technology and production pipelines used to create performance-driven facial animation and the potential for real-time techniques to transform the way digital characters are animated. Cubic Motion's technology is used to produce animation for a number of AAA games, such as Spider-Man, God of War and Hellblade: Senua's Sacrifice. This allows artists to use Computer Vision and Machine Learning to create high quality facial animation from performance data. Recent devel -
Streaming in style
EVERS Katleen CEO20 décembre 2018Power to the Developers!New tools are today available to make the spectators interactive during the Streaming Session in real time. Bringing awareness of the importance of Streaming and doing it in style, why now, how, and on what levels?par EVERS Katleen -
A life of a Bokeh
ABADIE Guillaume Graphic Programmer20 décembre 2018Lens of a physical camera have a depth of field phenomena that has an importance in cinematography to bring focus on desired subject of a frame. The challenge of real-time depth of field is to output the highest bokeh quality while remaining fast. par ABADIE Guillaume -
Out of school and diving into production
RIZZO François et GIAFFERI Bastien Game designer at Digixart20 décembre 2018Memories Retold is the first game we worked on right after school. We’ll share a few technical tips on to how to work as a (mostly) junior team for one year and half with a famous English animation studio for a Japanese publisher to ship a game on 3 platforms, just in time for the world war one commemoration.par RIZZO François -
The level design of ‘God of War’
DAVIS Rob Lead Level Designer19 décembre 2018God of War is a massive project with a huge development schedule and many complex pieces. However, behind all of this is a core set of design rules that can be applied to designs of all shapes and sizes.Step through the level design of Thalmur’s Frozen Corpse and explore the core design techniques that are used in God of War’s pacing, layouts and puzzles.par DAVIS Rob -
Accidentally Becoming an Art Director
Tim KAMINSKY, directeur artistique chez Wonderstorm19 décembre 2018General information about the workshopTitle of workshop: Using Iteration with 2D and 3D art for Concept ArtAbstract of the workshop: Learn to build concepts using a combination of 2d and 3d to boost the effectiveness and benefit the team in the end. Starting with a base 2d sketch we will jump back and forth from 2d to 3d to help push the concept further. par Tim KAMINSKI -
Designing, Writing and Playtesting Social Impact Games
MALER Elizabeth CEO19 décembre 2018In this talk, Elizabeth presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses our responsibility as artists to think about the messages we propagate with our games and how to ensure the best possible representation of the people we want to talk about.par MALER Elizabeth -
Stand Out in the Indie Crowd: Designing Furi
LEPRINCE Audrey President and executive producer19 décembre 2018: I will share our experience designing Furi, our boss fight game: designing with an edge, the “III vs AAA” design philosophy, the strategy of making a niche game, the sometimes difficult design choices, and how lucky we were when the stars all aligned.par LEPRINCE Audrey -
The making of AAA games cinematics
David HUBERT Directeur animation et cinematiques studio19 décembre 2018Story-driven games rely quite heavily on cinematics to help support the narrative, and Shadow of the Tomb Raider is no exception to this rule. In this talk, David Hubert, Animation and Cinematics Director at Eidos-Montréal, will give you insight into the steps his team has taken to create cutting-edge, immersive and emotional cinematics.par David HUBERT -
Raising a Metropolis
ANTONOV Viktor Visual Director19 décembre 2018Viktor Antonov will give a presentation about the process of creating compelling fictional worlds for videogames and film. The talk will trace the history of real and fictional urbanism. It will cover design and architectural principles used during a projects’ preproduction. VA will use describe the creative process behind some of his best known projects to illustrate the vision and methods of world-building.par ANTONOV Viktor -
Creating a post-brexit dystopia in Not Tonight.
Tim CONSTANT Founder / Creative Director18 décembre 2018In the game Not Tonight we created a post-brexit 2D dystopian vision of Britain. This lecture looks at the development of Not Tonight from the background and influences of the team to post-launch hindsight; What worked worked well? can games with a political message sell? and what resonated emotionally with the players?par Tim CONSTANT -
We Don’t Understand The Computer as a Medium of Expression
CRAWFORD Chris18 décembre 2018While we have achieved grand things using the computer as a tool for creating expressions in traditional fields such as graphics, animation, cinema, music, and literature, we have spectacularly failed to utilize the computer itself as a medium of expression. The solution to this problem is to stop perceiving reality as a collection of objects and start perceiving it as a system of processes.par CRAWFORD Chris -
The Power of real-time collaborative filmmaking And Workshop : Create a short movie with others in real-time and watch it live on your phone !
Jean-Colas PRUNIER Founder and Product Architect of PocketStudio18 décembre 2018General information about the lectureTitle of lecture: The power of real-time collaborative filmmakingAbstract of the lecture: PocketStudio is designed to allow filmmakers to easily create, play, and stream 3D animation sequences in real time using real-time collaborative editing, a unified workflow, and other real-time technologies, such as augmented reality. In this leture, we will give a live demo of PocketStudio and speak about the benefits of this technology. -
Embodiment in VR for entertainment
CLAVIER Maud Business Developper18 décembre 2018What is embodiment? What are the different techniques to embody a fictionnal character? After those general reflections, we willpresent the project Sing Inside by Clap & Zap Production, a VR game in wich we can embody our idol on stage.par CLAVIER Maud -
Persistent Open-World Production Challenges
BOWMAN David Vice President of Product Darewise Entertainment18 décembre 2018Learn about the challenges of helping build a start-up company, working with new technologies, grand ambitions, new multinational employees, all in Paris. This is intended for a student audience, to understand what you may face when starting your own company, or joining a start-up.par BOWMAN David -
-
Franck RIESTER sur le stand du Cnam-Enjmin à la Paris Games Week
Visite du ministre de la Culture27 octobre 2018 - VAF 201824 septembre 201825 septembre 2018Stéphane NATKIN, directeur du Cnam-Enjmin, sera l'invité d'honneur du Viborg Animations Festival qui se déroulera du 24 au 30 septembre au Danemark...
-
IGF 2017
Une récompense historique!1 mars 2017Trois jeux vidéo conçus par les étudiants du Cnam-Enjmin ont été distingués, à l’occasion du prestigieux Independent Games Festival (IGF) 2017, parmi les 650 jeux en lice… dont Un pas fragile sacré meilleur jeu étudiant ! C’est la première fois qu’un jeu issu d’une école française obtient un des prix de l’IGF, qui sont les plus prestigieux dans le domaine des jeux indépendants. - Project1 ENHere is the first article