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Trouvez ici les actualités précédentes triées par ordre antéchronologique.
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Jeu vidéo et media interactif
Journée Portes Ouvertes à distance16 janvier 2021La Journée Portes Ouvertes du Cnam-Enjmin et de l'ensemble des écoles du Campus de l'image Magelis aura lieu le samedi 16 janvier 2021. En raison du contexte sanitaire, elle est organisée entièrement à distance. -
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2e session
Certificat de spécialisation son11 janvier 202115 janvier 2021Le Cnam-Enjmin propose chaque année une formation pour les professionnel·le·s du son : le certificat de spécialisation conception sonore pour les médias interactifs. -
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Certificat de spécialisation conception sonore pour les médias interactifs
Passez du son linéaire au son interactif !22 novembre 2020 -
Candidatez avant le 19 novembre
Recrutement PAST Jeux vidéo et médias interactifs numériques18 novembre 2020 -
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Création indépendante de jeux vidéo
Grande finale de la Game Cup !15 octobre 2020Rendez-vous le 15 octobre pour la Grande finale de la Game Cup, première Coupe de France de création de jeux vidéo indépendants. -
1re Coupe de France de jeux vidéo indépendants
Hello TokoToko remporte le 2nd prix de la Game Cup 2020!15 octobre 2020 -
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Dernière session de recrutement
Intégrez le Mastère Spécialisé® du Cnam-Enjmin en partenariat avec GOBELINS !4 septembre 202017 septembre 2020 -
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Licence informatique jeux vidéo
Entreprises, osez l’apprentissage avec notre nouvelle formation !30 juin 202031 décembre 2020 -
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2de session de recrutement
Devenez développeur·euse jeux vidéo dans un studio !30 avril 20202 juin 2020 -
2e session de recrutement
Intégrez le Mastère Spécialisé® du Cnam-Enjmin en partenariat avec GOBELINS !11 avril 202012 juin 2020 -
Game Developers Conference 2020
People of the Moon sélectionné pour le Alt.Ctrl.GDC Showcase de la GDC !16 mars 202020 mars 2020 -
M1 master 2019-2020
Suivez la création de 13 jeux en confinement !15 mars 202018 juin 2020Nos étudiant·e·s de 1re année de master expérimentent la création de jeux en confinement…Réparti·e· en 13 équipes, ils ont 4 mois pour créer un jeu vidéo interactif (de mars à juin) ! -
Rentrée 2020
Devenez ingénieur·e informatique en systèmes interactifs!14 mars 202013 juin 2020Apprendre à concevoir et piloter le développement de systèmes multi et transmedia intégrant à la fois des technologies audiovisuelles numériques et des aspects complexes d'architecture système et réseaux informatiques (simulation et interaction numérique) -
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47e édition du festival d'Angoulême
Le Cnam-Enjmin accueille le FIBD !30 janvier 20202 février 2020 -
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The world of Life Beyond, harnessing the power of procedural generation
Gaspard Delforge - Junior Technical Artist at Darewise Entertainment19 décembre 2019In this talk, I will go over how we used the power of procedural generation for the creation of the world of Life Beyond. I will also give some insights about the pros and cons of using that kind of workflow and hopefully help you determine whether or not it might be relevant for your project. -
Games & UX: An impossible mix?
Audrey Laurent-André - Associate UX Director at Ubisoft Montréal19 décembre 2019Most games are about throwing obstacles at players so they can have fun overcoming them. On the other side, UX is often described as removing obstacles to ensure users have a frictionless interaction with a product. But if you’re removing all frictions from your game, wouldn’t you remove what makes it a game in the first place?There lies the biggest misconception about UX: it’s not about removing frictions, but unnecessary frictions. -
Lead developer - Tips & Walkthrough
Benjamin Tran - Lead developer VR on Unreal Engine18 décembre 2019What is a Lead Developer and which differences there is with a developer ? We will explain it and some pieces of advice will be shared for the 4p.m collation. -
Workshop - Kakegoe and Kotodama in Game Audio
Vincent Diamante - Audio Director at thatgamecompany18 décembre 2019This workshop describes the concepts that Vincent found while working in genres and mechanics inspired by Japanese game design (fighting, CRPG) and how sound design and implementation can find a model in these ideas. -
Art teams in big studios
Yan Shu - Senior VFX Artist at Gearbox Studio18 décembre 2019Yan will share his experience about how to work in different aspects and with members in art teams and in various projects from mobile titles to AAA titles. -
Sound Design for an Audience of One
Vincent Diamante - Audio Director at thatgamecompany18 décembre 2019This conference will describe Vincent's tools and processes while working on music and sound design in order to enable, guide, and inspire game designers, especially during pre-production. -
How personality can help anticipate player preferences
Emmanuelle Marévéry - UX/CX & Audience Specialist at Asmodee18 décembre 2019Personality can impact player decisions. How can we measure it and use it to choose features and take design and art decisions ? We will see how a psychometric approach and data can help predict and anticipate player reactions. -
Where? When? How? The narrative designer's role in team
Anthony Jauneaud - Freelance Writer, Narrative Designer & Localization Coordinator17 décembre 2019When do you hire a narrative designer? How do you work with them and how are they going to work with you? More importantly; WHAT the heck is a narrative designer? -
Gnog : Post-mortem and indie tips
Samuel Boucher - Creator and Artist on at KO_OP17 décembre 2019Being part of a videogame co-op with a few friends and lots of creative freedom can be appealing and rewarding. But it also involves a lot of ups and downs and making an absurd amount of important decisions. In this talk i'll be covering the enriching and also difficult experience of shipping GNOG on almost all platforms and how, somehow, we survived the journey. -
Think Like a VFX Artist
Sarah Carmody - Senior FX artist at Blizzard Entertainment17 décembre 2019Go behind the scenes on the creative process for VFX on World of Warcraft and what it's like to be a professional VFX artist. We'll talk about how we developed our painterly style, how we maintain quality, and how we think up brand new magic. We'll also go in depth on what makes a good effect, how to improve your craft, and tips for excelling in a creative industry. -
Modern User Interface Challenges
Christian Nasr - UI Programmer at Ivory Tower, a Ubisoft Studio17 décembre 2019Presenting some User Interface Challenges prevailing on modern platforms with UI design and programming techniques. -
The Failure Paradigme - How to properly fail your project
Pierre Boulaton - Producer17 décembre 2019By taking the opposite side of conventional project management, the conference will focus on the question of the best way to fail your project in order to maximize its chances of success and minimize its investments in case of failure. -
Évènement Cnam-Enjmin / Institut G9+
Conférence "Demain, tous gamers ?"16 décembre 2019Au-delà d’effets de mode ou de génération, les jeux vidéo investissent notre vie. Les jeux vidéo se multiplient dans notre vie professionnelle (relation client, formation, management), les réseaux sociaux et notre quotidien (même les brosses à dent et les voitures!). -
Q&A
Celia Hodent - Game UX Consultant16 décembre 2019During this Q&A Skype call, students will have the opportunity to ask questions to Celia Hodent about her work, game UX, and the videogame industry as a whole. -
Passez du son linéaire au son interactif !
Certificat de spécialisation conception sonore pour les médias interactifs18 novembre 201920 décembre 2019Vous êtes un·e spécialiste du son ! Passez du son linéaire au son interactif ! -
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Le Cnam - Université de Poitiers - CNRS - ÉESI
Accord-cadre de coopération de recherche "création, images et interactions numériques"24 septembre 2019 -
Accueil de 4 étudiant·e·s étranger·ère·s
Le master du Cnam-Enjmin, un master international !9 septembre 2019 -
Festival coréen Busan Indie Connect 2019 (BIC Festival)
Prix « excellence in art » pour Aurore !5 septembre 20198 septembre 2019 -
Dernière session de recrutement le 29 août
Devenez ingénieur·e en médias numériques29 août 2019Formez-vous aux métiers de la simulation et de l'interaction numérique ! -
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BIG Festival - Brazil's Independent Games Festival
Best Game for Kids pour It's Paper Guy!1 juillet 2019 -
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Partenariat avec le Cologne Game Lab
Rencontres franco-allemandes des formations supérieures artistiques27 juin 201928 juin 2019 -
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Facial animation and real-time production
CAULKIN Steven Dr20 décembre 2018This lecture will discuss the technology and production pipelines used to create performance-driven facial animation and the potential for real-time techniques to transform the way digital characters are animated. Cubic Motion's technology is used to produce animation for a number of AAA games, such as Spider-Man, God of War and Hellblade: Senua's Sacrifice. This allows artists to use Computer Vision and Machine Learning to create high quality facial animation from performance data. Recent devel -
Streaming in style
EVERS Katleen CEO20 décembre 2018Power to the Developers!New tools are today available to make the spectators interactive during the Streaming Session in real time. Bringing awareness of the importance of Streaming and doing it in style, why now, how, and on what levels?par EVERS Katleen -
A life of a Bokeh
ABADIE Guillaume Graphic Programmer20 décembre 2018Lens of a physical camera have a depth of field phenomena that has an importance in cinematography to bring focus on desired subject of a frame. The challenge of real-time depth of field is to output the highest bokeh quality while remaining fast. par ABADIE Guillaume -
Out of school and diving into production
RIZZO François et GIAFFERI Bastien Game designer at Digixart20 décembre 2018Memories Retold is the first game we worked on right after school. We’ll share a few technical tips on to how to work as a (mostly) junior team for one year and half with a famous English animation studio for a Japanese publisher to ship a game on 3 platforms, just in time for the world war one commemoration.par RIZZO François -
The level design of ‘God of War’
DAVIS Rob Lead Level Designer19 décembre 2018God of War is a massive project with a huge development schedule and many complex pieces. However, behind all of this is a core set of design rules that can be applied to designs of all shapes and sizes.Step through the level design of Thalmur’s Frozen Corpse and explore the core design techniques that are used in God of War’s pacing, layouts and puzzles.par DAVIS Rob -
Accidentally Becoming an Art Director
Tim KAMINSKY, directeur artistique chez Wonderstorm19 décembre 2018General information about the workshopTitle of workshop: Using Iteration with 2D and 3D art for Concept ArtAbstract of the workshop: Learn to build concepts using a combination of 2d and 3d to boost the effectiveness and benefit the team in the end. Starting with a base 2d sketch we will jump back and forth from 2d to 3d to help push the concept further. par Tim KAMINSKI -
Designing, Writing and Playtesting Social Impact Games
MALER Elizabeth CEO19 décembre 2018In this talk, Elizabeth presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses our responsibility as artists to think about the messages we propagate with our games and how to ensure the best possible representation of the people we want to talk about.par MALER Elizabeth -
Stand Out in the Indie Crowd: Designing Furi
LEPRINCE Audrey President and executive producer19 décembre 2018: I will share our experience designing Furi, our boss fight game: designing with an edge, the “III vs AAA” design philosophy, the strategy of making a niche game, the sometimes difficult design choices, and how lucky we were when the stars all aligned.par LEPRINCE Audrey -
The making of AAA games cinematics
David HUBERT Directeur animation et cinematiques studio19 décembre 2018Story-driven games rely quite heavily on cinematics to help support the narrative, and Shadow of the Tomb Raider is no exception to this rule. In this talk, David Hubert, Animation and Cinematics Director at Eidos-Montréal, will give you insight into the steps his team has taken to create cutting-edge, immersive and emotional cinematics.par David HUBERT -
Raising a Metropolis
ANTONOV Viktor Visual Director19 décembre 2018Viktor Antonov will give a presentation about the process of creating compelling fictional worlds for videogames and film. The talk will trace the history of real and fictional urbanism. It will cover design and architectural principles used during a projects’ preproduction. VA will use describe the creative process behind some of his best known projects to illustrate the vision and methods of world-building.par ANTONOV Viktor -
Creating a post-brexit dystopia in Not Tonight.
Tim CONSTANT Founder / Creative Director18 décembre 2018In the game Not Tonight we created a post-brexit 2D dystopian vision of Britain. This lecture looks at the development of Not Tonight from the background and influences of the team to post-launch hindsight; What worked worked well? can games with a political message sell? and what resonated emotionally with the players?par Tim CONSTANT -
We Don’t Understand The Computer as a Medium of Expression
CRAWFORD Chris18 décembre 2018While we have achieved grand things using the computer as a tool for creating expressions in traditional fields such as graphics, animation, cinema, music, and literature, we have spectacularly failed to utilize the computer itself as a medium of expression. The solution to this problem is to stop perceiving reality as a collection of objects and start perceiving it as a system of processes.par CRAWFORD Chris -
The Power of real-time collaborative filmmaking And Workshop : Create a short movie with others in real-time and watch it live on your phone !
Jean-Colas PRUNIER Founder and Product Architect of PocketStudio18 décembre 2018General information about the lectureTitle of lecture: The power of real-time collaborative filmmakingAbstract of the lecture: PocketStudio is designed to allow filmmakers to easily create, play, and stream 3D animation sequences in real time using real-time collaborative editing, a unified workflow, and other real-time technologies, such as augmented reality. In this leture, we will give a live demo of PocketStudio and speak about the benefits of this technology. -
Embodiment in VR for entertainment
CLAVIER Maud Business Developper18 décembre 2018What is embodiment? What are the different techniques to embody a fictionnal character? After those general reflections, we willpresent the project Sing Inside by Clap & Zap Production, a VR game in wich we can embody our idol on stage.par CLAVIER Maud -
Persistent Open-World Production Challenges
BOWMAN David Vice President of Product Darewise Entertainment18 décembre 2018Learn about the challenges of helping build a start-up company, working with new technologies, grand ambitions, new multinational employees, all in Paris. This is intended for a student audience, to understand what you may face when starting your own company, or joining a start-up.par BOWMAN David -
promo 2016-2018
Cérémonie remise de diplômes17 décembre 2018La cérémonie de remise de diplômes de la promo aura lieu le lundi 17 décembre 2018 après-midi. - VAF 201824 septembre 201825 septembre 2018Stéphane NATKIN, directeur du Cnam-Enjmin, sera l'invité d'honneur du Viborg Animations Festival qui se déroulera du 24 au 30 septembre au Danemark...